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<title>Avatars of Faith</title>
<link>http://aofguild.com</link>
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<language>en-us</language>

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<title>[Dev Update] Upcoming Changes to the Hall of Monuments - 24 June 2008</title>
<link>http://aofguild.com/modules.php?name=News&amp;file=article&amp;sid=71</link>
<description>&lt;div&gt;&lt;a href=&quot;http://wiki.guildwars.com/wiki/ArenaNet:Developer_updates&quot;&gt;http://wiki.guildwars.com/wiki/ArenaNet:Developer_updates&lt;/a&gt;&lt;br&gt;&lt;/div&gt;&lt;br&gt;&lt;div&gt;[Dev Update] Upcoming Changes to the Hall of Monuments - 24 June 2008&lt;br&gt;&lt;br&gt;Since the release of Eye of the North there has been a lot of discussion about how the Hall of Monuments works. We intend to address a few of the larger concerns raised by players. We are not able to announce a specific date at which these changes will be released, but we're explaining them now so that players can choose their play patterns accordingly. &lt;/div&gt;&lt;br&gt;&lt;div&gt;1. In the Hall of Monuments, you will be able to choose to view your accomplishments by character or by account. This is a setting you&amp;rsquo;ll be able to switch back and forth. &lt;/div&gt;&lt;br&gt;&lt;div&gt;2. Hall of Monuments accomplishments will be sent to Guild Wars 2 by account. All Hall of Monuments accomplishments for any Guild Wars character on your account will be available to every Guild Wars 2 character on your account. &lt;/div&gt;&lt;br&gt;&lt;div&gt;3. We will be adding support for Tormented weapons to the Hall of Monuments. &lt;/div&gt;&lt;br&gt;&lt;div&gt;&lt;br&gt;Account-based Accomplishments&lt;br&gt;Because the Hall of Monuments displays accomplishments on a character-by-character basis, many players have felt strongly discouraged from playing multiple characters. To allow greater freedom in play style, we are changing the design for the Hall of Monuments. Accomplishments will be transferred to Guild Wars 2 on an account-by-account basis, and players will have the option of displaying their accomplishments by account or by character in the Hall of Monuments. (Please note that the armor statues in the Monument to Resilience will reflect the appearance of the character currently in the Hall of Monuments, not the character that originally displayed that armor set.) &lt;/div&gt;&lt;br&gt;&lt;div&gt;&lt;br&gt;Tormented Weapons&lt;br&gt;Currently, the Monument to Valor only allows the display of Destroyer weapons. Adding support for Tormented weapons will allow us to give players more options for what they want to display (and unlock for Guild Wars 2) without diminishing the exclusivity currently associated with this monument. &lt;/div&gt;&lt;br&gt;&lt;div&gt;&lt;br&gt;Guild Wars 2 Unlocks&lt;br&gt;Aside from the switch to account-based accomplishments, this has not changed. You will be able to add to the Hall of Monuments in the original Guild Wars even after the release of Guild Wars 2, and any newly unlocked accomplishments will then be visible in Guild Wars 2. We will provide more information about the exact rewards for each Hall of Monuments accomplishment as we get closer to the release of Guild Wars 2. &lt;br&gt;&lt;/div&gt;&lt;br&gt;</description>
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<title>TS Password!!</title>
<link>http://aofguild.com/modules.php?name=News&amp;file=article&amp;sid=70</link>
<description>Due to problems in TS recently, a password is now required.&amp;nbsp; The password can be found in our allaince chat forum under &amp;quot;trouble on TS&amp;quot;.&lt;br&gt;&lt;br&gt;Sorry for the inconvenience, but such steps are necessary to assure the quality of our TS.&lt;br&gt;&lt;br&gt;~Monty</description>
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<title>Beware of Fake E-mails</title>
<link>http://aofguild.com/modules.php?name=News&amp;file=article&amp;sid=69</link>
<description>&lt;strong&gt;Beware of Fake E-mails&lt;br&gt;&lt;br&gt;&lt;/strong&gt;We have recently noticed a number of fake e-mails being circulated telling players they are eligible to participate in the Guild Wars 2 Closed Beta.&lt;br&gt;Please be aware that these mails are phishing attempts to get your account information, and players should not reply to them.&lt;br&gt;&lt;br&gt;ArenaNet or NCsoft employees will never ask for your password.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://eu.guildwars.com/news/article/beware_of_fake_e_mails/&quot;&gt;http://eu.guildwars.com/news/article..._fake_e_mails/&lt;/a&gt;</description>
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<title>Important Announcement About Skill Updates!</title>
<link>http://aofguild.com/modules.php?name=News&amp;file=article&amp;sid=68</link>
<description>There has been a recent update that is the beginning of seperation of PvP and PvE skills.&amp;nbsp; &lt;a href=&quot;http://wiki.guildwars.com/wiki/Game_updates&quot;&gt;http://wiki.guildwars.com/wiki/Game_updates&lt;/a&gt;&lt;br&gt;&lt;br&gt;Please be aware that skill descriptions shown while you are in the guild hall are the PvP descriptions.&amp;nbsp; There is currently a petition on GWGuru to add a toggle feature so you have a choice of showing the PvP or Pve descriptions while in the guild hall. If you would like to weigh in on this, register on GWGuru and post in this thread:&amp;nbsp; &lt;a href=&quot;http://www.guildwarsguru.com/forum/showthread.php?t=10291817&quot;&gt;http://www.guildwarsguru.com/forum/showthread.php?t=10291817&lt;/a&gt;</description>
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<title>Alliance is Growing</title>
<link>http://aofguild.com/modules.php?name=News&amp;file=article&amp;sid=67</link>
<description>Our alliance is growing.&amp;nbsp; Dark Voodoo has just recently joined us, and we hope to add Lost Sons of Eire soon.&amp;nbsp; Be sure to send a &amp;quot;hello&amp;quot; on alliance chat.&amp;nbsp; </description>
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<title>[Dev Update] Skill Balancing - 09 May 2008</title>
<link>http://aofguild.com/modules.php?name=News&amp;file=article&amp;sid=66</link>
<description>&lt;a href=&quot;http://wiki.guildwars.com/wiki/Developer_Updates&quot;&gt;http://wiki.guildwars.com/wiki/Developer_Updates&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;Rather than introducing another skill update this week, we're finishing a new system to balance key skills separately for PvP and PvE. Within the next few weeks, we'll introduce PvP versions for a handful of skills. These skills will work the same way as normal skills, but have different number values (damage, healing, cost, recharge, and so on). We will do this as sparingly as possible and start with very few skills. So that we don't confuse players, we intend to keep as many skills unchanged as we can. &lt;br&gt;&lt;/div&gt;&lt;br&gt;&lt;div&gt;&lt;br&gt;PvP versions are designed to target only specific skills. With such a system we can revert high-impact nerfs, such as Light of Deliverance and Defensive Anthem, to make them strong again in PvE. When we see something becoming severely imbalanced in PvP, we'd like to avoid harsh PvE nerfs without creating different versions of a large number of skills. &lt;br&gt;&lt;/div&gt;&lt;br&gt;&lt;div&gt;&lt;br&gt;Skills that differ in PvP will have (PvP) at the end of their names when in PvP outposts and matches. These skills will automatically be adjusted within PvP outposts and matches. All players have to do is equip the skill as normal, and it will use the PvP version where appropriate. &lt;br&gt;&lt;/div&gt;&lt;br&gt;&lt;div&gt;&lt;br&gt;We've decided to release our next skill balance update simultaneously with these changes. We can take full advantage of the new skill balancing mechanism and avoid multiple balances over a short time frame. &lt;/div&gt;&lt;br&gt;</description>
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<title>Update - Thursday, May 1, 2008</title>
<link>http://aofguild.com/modules.php?name=News&amp;file=article&amp;sid=65</link>
<description>The temporary skill changes from Thursday, April 17, 2008 have been reverted back to the way they were.&lt;a href=&quot;http://wiki.guildwars.com/wiki/Game_updates&quot;&gt;&lt;br&gt;&lt;br&gt;http://wiki.guildwars.com/wiki/Game_updates&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;This weekend's event:&lt;br&gt;&lt;br&gt;&lt;div&gt;There will be a special event this weekend, and the details will be posted tomorrow. The reason for the delay this week was that the localization team did not get the text for the other languages in time to post today, and messages for all languages go out at the same time.&lt;br&gt;&lt;br&gt;For those who can't wait until tomorrow, here is what will be happening on the weekend of May 2:&lt;br&gt;&lt;br&gt;&lt;strong&gt;Double Faction in Hero Battles&lt;/strong&gt;&lt;br&gt;&lt;br&gt;During this event, players will receive double Balthazar faction in all Hero Battles.&lt;br&gt;&lt;ul&gt;&lt;li&gt;Players will receive 40 Balthazar faction per point as opposed to the normal 20 faction per point in Hero Battles.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Players will receive 200 Balthazar faction for winning a Hero Battle as opposed to the normal 100 Balthazar faction for winning a Hero Battle.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;strong&gt;Double Victory Points&lt;/strong&gt;&lt;br&gt;&lt;br&gt;During this time, players will receive double Victory Points while participating in Hero Battles. A player would normally receive one Victory Point for each win in rated battles, so they will now receive two points per rated match win for the duration of the weekend. &lt;/div&gt;&lt;div&gt;&lt;br&gt;&lt;a href=&quot;http://www.guildwarsguru.com/forum/showthread.php?t=10284723&amp;page=2&quot;&gt;http://www.guildwarsguru.com/forum/showthread.php?t=10284723&amp;amp;page=2&lt;/a&gt;&lt;/div&gt;</description>
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<title>Guild Wars Third Anniversary Celebration!</title>
<link>http://aofguild.com/modules.php?name=News&amp;file=article&amp;sid=64</link>
<description>Update - Thursday, April 24, 2008 &lt;a name=&quot;Guild_Wars_Third_Anniversary_Celebration&quot;&gt;&lt;/a&gt;&lt;em&gt;Guild Wars&lt;/em&gt; Third Anniversary Celebration &lt;ul&gt;&lt;li&gt;Made preparations for the &lt;em&gt;Guild Wars&lt;/em&gt; Third Anniversary event. &lt;/li&gt;&lt;li&gt;New end-game area: Players who complete &lt;a href=&quot;wiki/Hell's_Precipice&quot;&gt;Hell's Precipice&lt;/a&gt; (the final mission of the first campaign) will receive a Deldrimor Talisman. This trophy can be exchanged for one of the new Deldrimor weapons. The end-game area is permanent and will remain in place after the anniversary event finishes. &lt;/li&gt;&lt;li&gt;Beginning at Noon Pacific (-7 GMT) on Friday, April 25, 2008, players will be able to access the Rollerbeetle Racing and Dragon Arena outposts by speaking with special event NPCs located in the Great Temple of Balthazar, Lion's Arch, Kamadan, and Shing Jea Monastery. &lt;/li&gt;&lt;li&gt;Beginning at Noon Pacific (-7 GMT) on Friday, April 25, 2008, players will be able to access the Boardwalk in Shing Jea Monastery. &lt;/li&gt;&lt;li&gt;The event will conclude and all special event NPCs will leave at Noon Pacific (-7 GMT) on Tuesday, April 29, 2008. &lt;/li&gt;&lt;li&gt;For more information, see the &lt;a href=&quot;http://www.guildwars.com/events/ingame/anniversary3/default.php&quot;&gt;&lt;em&gt;Guild Wars&lt;/em&gt; Third Anniversary event page&lt;/a&gt;. &lt;/li&gt;&lt;/ul&gt;&lt;a name=&quot;Skill_Update&quot;&gt;&lt;/a&gt;Skill Update &lt;a name=&quot;Necromancer&quot;&gt;&lt;/a&gt;Necromancer &lt;div&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;a href=&quot;wiki/Dark_Pact&quot;&gt;Dark Pact&lt;/a&gt;: reverted back to 10..48 damage. &lt;/div&gt;&lt;br&gt;&lt;a name=&quot;Bug_Fixes&quot;&gt;&lt;/a&gt;Bug Fixes &lt;ul&gt;&lt;li&gt;Fixed a bug that could cause Heroes to occasionally ignore placed flags. &lt;/li&gt;&lt;li&gt;Improved Hero/Henchmen responses to effects that cause skills to fail, such as Spell Breaker. If the target is immune to a skill, Heroes will now stop activating that skill after a small number of failures. &lt;/li&gt;&lt;li&gt;Improved Hero AI for the Monk skill Pacifism; Heroes will no longer use the skill on spellcasters unless specifically ordered to. &lt;/li&gt;&lt;li&gt;Fixed a bug that caused the Monk skill Spirit Bond to heal an incorrect number of times when recast on a target already enchanted with Spirit Bond. &lt;/li&gt;&lt;li&gt;Fixed a bug that prevented some players from unlocking the Hero Battles outpost. &lt;/li&gt;&lt;li&gt;Fixed a bug that allowed characters to equip skills from multiple secondary professions. &lt;/li&gt;&lt;li&gt;Fixed Monk Obsidian Armor to make it appear correctly from the back. &lt;/li&gt;&lt;li&gt;Fixed a bug that caused multiple copies of the Ram effect (in Rollerbeetle Racing) to interact incorrectly. This skill now cannot be reused until its initial effects wear off. &lt;/li&gt;&lt;li&gt;Fixed a bug that caused the Paragon primary attribute Leadership to not give Energy to characters when the skills &amp;ldquo;The Power Is Yours!&amp;rdquo; and &amp;ldquo;Never Give Up!&amp;rdquo; were used. &lt;/li&gt;&lt;/ul&gt;&lt;a name=&quot;Miscellaneous&quot;&gt;&lt;/a&gt;Miscellaneous &lt;ul&gt;&lt;li&gt;Updated the selection of &lt;a href=&quot;wiki/Wayward_Wand&quot;&gt;Wayward Wands&lt;/a&gt; and &lt;a href=&quot;wiki/Straw_Effigy&quot;&gt;Straw Effigies&lt;/a&gt; at the end of the Factions campaign to include attributes that could not be found on rods and focus items when that campaign was released. &lt;/li&gt;&lt;li&gt;Updated the selection of &lt;a href=&quot;wiki/Staff_of_the_Forgotten&quot;&gt;Staves of the Forgotten&lt;/a&gt; and &lt;a href=&quot;wiki/Golden_Boar_Scepter&quot;&gt;Golden Boar Scepters&lt;/a&gt; at the end of the Nightfall campaign to include Energy Storage versions. &lt;/li&gt;&lt;/ul&gt;&lt;a name=&quot;Wiki_Notes&quot;&gt;&lt;/a&gt;Wiki Notes &lt;ul&gt;&lt;li&gt;Bug Fixes &lt;ul&gt;&lt;li&gt;Fixed a bug that prevented players from gaining access to the original Guild Wars end run (following the Hell&amp;rsquo;s Precipice mission). &lt;/li&gt;&lt;li&gt;Fixed a bug that prevented the Priest of Balthazar from working correctly with PvP characters. &lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;</description>
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<title>Game Updates, April 17, 2008</title>
<link>http://aofguild.com/modules.php?name=News&amp;file=article&amp;sid=63</link>
<description>Skill Updates &lt;a name=&quot;Assassin&quot;&gt;&lt;/a&gt;&lt;a href=&quot;wiki/Assassin&quot;&gt;Assassin&lt;/a&gt; &lt;ul&gt;&lt;li&gt;&amp;nbsp;&lt;a href=&quot;wiki/Assassin's_Remedy&quot;&gt;Assassin's Remedy&lt;/a&gt;: increased Energy cost to 10. &lt;/li&gt;&lt;/ul&gt;&lt;a name=&quot;Mesmer&quot;&gt;&lt;/a&gt;&lt;a href=&quot;wiki/Mesmer&quot;&gt;Mesmer&lt;/a&gt; &lt;ul&gt;&lt;li&gt;&amp;nbsp;&lt;a href=&quot;wiki/Hex_Breaker&quot;&gt;Hex Breaker&lt;/a&gt;: changed skill type back to stance. &lt;/li&gt;&lt;li&gt;&amp;nbsp;&lt;a href=&quot;wiki/Fragility&quot;&gt;Fragility&lt;/a&gt;: decreased Energy cost to 5. &lt;/li&gt;&lt;li&gt;&amp;nbsp;&lt;a href=&quot;wiki/Fevered_Dreams&quot;&gt;Fevered Dreams&lt;/a&gt;: decreased recharge to 8 seconds. &lt;/li&gt;&lt;li&gt;&amp;nbsp;&lt;a href=&quot;wiki/Chaos_Storm&quot;&gt;Chaos Storm&lt;/a&gt;: decreased Energy cost to 5. &lt;/li&gt;&lt;li&gt;&amp;nbsp;&lt;a href=&quot;wiki/Energy_Surge&quot;&gt;Energy Surge&lt;/a&gt;: increased Energy drained to 1...8...10; decreased damage per Energy to 9. &lt;/li&gt;&lt;li&gt;&amp;nbsp;&lt;a href=&quot;wiki/Energy_Burn&quot;&gt;Energy Burn&lt;/a&gt;: increased Energy drained to 1...8...10; decreased damage per Energy to 9. &lt;/li&gt;&lt;/ul&gt;&lt;a name=&quot;Necromancer&quot;&gt;&lt;/a&gt;&lt;a href=&quot;wiki/Necromancer&quot;&gt;Necromancer&lt;/a&gt; &lt;ul&gt;&lt;li&gt;&amp;nbsp;&lt;a href=&quot;wiki/Dark_Pact&quot;&gt;Dark Pact&lt;/a&gt;: increased damage to 10...58...70. &lt;/li&gt;&lt;/ul&gt;&lt;a name=&quot;Elementalist&quot;&gt;&lt;/a&gt;&lt;a href=&quot;wiki/Elementalist&quot;&gt;Elementalist&lt;/a&gt; &lt;ul&gt;&lt;li&gt;&amp;nbsp;&lt;a href=&quot;wiki/Blinding_Surge&quot;&gt;Blinding Surge&lt;/a&gt;: decreased recharge to 3 seconds; decreased Blindness duration to 1...4...5 seconds. &lt;/li&gt;&lt;li&gt;&amp;nbsp;&lt;a href=&quot;wiki/Ward_Against_Melee&quot;&gt;Ward Against Melee&lt;/a&gt;: decreased duration to 1...15...18 seconds; no longer protects Guild Battle NPCs. &lt;/li&gt;&lt;li&gt;&amp;nbsp;&lt;a href=&quot;wiki/Lightning_Orb&quot;&gt;Lightning Orb&lt;/a&gt;: this skill no longer applies Cracked Armor. &lt;/li&gt;&lt;li&gt;&amp;nbsp;&lt;a href=&quot;wiki/Glyph_of_Concentration&quot;&gt;Glyph of Concentration&lt;/a&gt;: decreased number of spells affected to 1. &lt;/li&gt;&lt;li&gt;&amp;nbsp;&lt;a href=&quot;wiki/Shockwave&quot;&gt;Shockwave&lt;/a&gt;: increased casting time to 1 second. &lt;/li&gt;&lt;li&gt;&amp;nbsp;&lt;a href=&quot;wiki/Ward_Against_Harm&quot;&gt;Ward Against Harm&lt;/a&gt;: no longer protects Guild Battle NPCs. &lt;/li&gt;&lt;li&gt;&amp;nbsp;&lt;a href=&quot;wiki/Ward_Against_Elements&quot;&gt;Ward Against Elements&lt;/a&gt;: no longer protects Guild Battle NPCs. &lt;/li&gt;&lt;/ul&gt;&lt;a name=&quot;Monk&quot;&gt;&lt;/a&gt;&lt;a href=&quot;wiki/Monk&quot;&gt;Monk&lt;/a&gt; &lt;ul&gt;&lt;li&gt;&amp;nbsp;&lt;a href=&quot;wiki/Aegis&quot;&gt;Aegis&lt;/a&gt;: increased Energy cost to 15. &lt;/li&gt;&lt;/ul&gt;&lt;a name=&quot;Warrior&quot;&gt;&lt;/a&gt;&lt;a href=&quot;wiki/Warrior&quot;&gt;Warrior&lt;/a&gt; &lt;ul&gt;&lt;li&gt;&amp;nbsp;&lt;a href=&quot;wiki/Disarm&quot;&gt;Disarm&lt;/a&gt;: decreased time that attack skills are disabled to 0...2...3 seconds; increased recharge to 20. &lt;/li&gt;&lt;/ul&gt;&lt;a name=&quot;Ritualist&quot;&gt;&lt;/a&gt;&lt;a href=&quot;wiki/Ritualist&quot;&gt;Ritualist&lt;/a&gt; &lt;ul&gt;&lt;li&gt;&amp;nbsp;&lt;a href=&quot;wiki/Flesh_of_My_Flesh&quot;&gt;Flesh of My Flesh&lt;/a&gt;: increased recharge to 10 seconds. &lt;/li&gt;&lt;li&gt;&amp;nbsp;&lt;a href=&quot;wiki/Death_Pact_Signet&quot;&gt;Death Pact Signet&lt;/a&gt;: increased activation time to 4 seconds. &lt;/li&gt;&lt;li&gt;&amp;nbsp;&lt;a href=&quot;wiki/Ancestors'_Rage&quot;&gt;Ancestors' Rage&lt;/a&gt;: increased casting time to 1 second. &lt;/li&gt;&lt;li&gt;&amp;nbsp;&lt;a href=&quot;wiki/Splinter_Weapon&quot;&gt;Splinter Weapon&lt;/a&gt;: increased recharge to 8 seconds. &lt;/li&gt;&lt;li&gt;&amp;nbsp;&lt;a href=&quot;wiki/Recuperation&quot;&gt;Recuperation&lt;/a&gt;: no longer affects Guild Battle NPCs. &lt;/li&gt;&lt;li&gt;&amp;nbsp;&lt;a href=&quot;wiki/Life&quot;&gt;Life&lt;/a&gt;: no longer affects Guild Battle NPCs. &lt;/li&gt;&lt;li&gt;&amp;nbsp;&lt;a href=&quot;wiki/Pure_Was_Li_Ming&quot;&gt;Pure Was Li Ming&lt;/a&gt;: no longer affects Guild Battle NPCs. &lt;/li&gt;&lt;li&gt;&amp;nbsp;&lt;a href=&quot;wiki/Displacement&quot;&gt;Displacement&lt;/a&gt;: no longer protects Guild Battle NPCs.&amp;nbsp; &lt;/li&gt;&lt;li&gt;&amp;nbsp;&lt;a href=&quot;wiki/Shelter&quot;&gt;Shelter&lt;/a&gt;: no longer protects Guild Battle NPCs. &lt;/li&gt;&lt;/ul&gt;&lt;a name=&quot;Dervish&quot;&gt;&lt;/a&gt;&lt;a href=&quot;wiki/Dervish&quot;&gt;Dervish&lt;/a&gt; &lt;ul&gt;&lt;li&gt;&amp;nbsp;&lt;a href=&quot;wiki/Mystic_Sweep&quot;&gt;Mystic Sweep&lt;/a&gt;: increased activation time to 1 second. &lt;/li&gt;&lt;li&gt;&amp;nbsp;&lt;a href=&quot;wiki/Eremite's_Attack&quot;&gt;Eremite's Attack&lt;/a&gt;: increased activation time to 1 second. &lt;/li&gt;&lt;/ul&gt;&lt;a name=&quot;Paragon&quot;&gt;&lt;/a&gt;&lt;a href=&quot;wiki/Paragon&quot;&gt;Paragon&lt;/a&gt; &lt;ul&gt;&lt;li&gt;&amp;nbsp;&lt;a href=&quot;wiki/Song_of_Restoration&quot;&gt;Song of Restoration&lt;/a&gt;: increased recharge to 30 seconds. &lt;/li&gt;&lt;li&gt;&amp;nbsp;&lt;a href=&quot;wiki/Ballad_of_Restoration&quot;&gt;Ballad of Restoration&lt;/a&gt;: increased recharge to 30 seconds. &lt;/li&gt;&lt;li&gt;&amp;nbsp;&lt;a href=&quot;wiki/Harrier's_Toss&quot;&gt;Harrier's Toss&lt;/a&gt;: increased activation time to 1 second. &lt;/li&gt;&lt;/ul&gt;&lt;a name=&quot;Bug_Fixes&quot;&gt;&lt;/a&gt;Bug Fixes &lt;ul&gt;&lt;li&gt;Fixed a bug that caused &lt;a href=&quot;wiki/Ritualist&quot;&gt;Ritualist&lt;/a&gt; &lt;a href=&quot;wiki/Spirits&quot;&gt;Spirits&lt;/a&gt; to stop attacking if their caster has moved outside of compass range. &lt;/li&gt;&lt;li&gt;Fixed lighting issues with the &lt;a href=&quot;wiki/Demonic_Aegis&quot;&gt;Demonic Aegis&lt;/a&gt;, &lt;a href=&quot;wiki/Draconic_Aegis&quot;&gt;Draconic Aegis&lt;/a&gt;, &lt;a href=&quot;wiki/Draconic_Scythe&quot;&gt;Draconic Scythe&lt;/a&gt;, &lt;a href=&quot;wiki/Dryad_Bow&quot;&gt;Dryad Bow&lt;/a&gt;, and the &lt;a href=&quot;wiki/Eaglecrest_Axe&quot;&gt;Eaglecrest Axe&lt;/a&gt;. &lt;/li&gt;&lt;li&gt;Fixed a bug that caused the Paragon skill&amp;nbsp; &lt;a href=&quot;wiki/&quot;&gt;&amp;quot;Never Surrender!&amp;quot;&lt;/a&gt; to affect non-party allies. &lt;/li&gt;&lt;li&gt;Fixed a bug that caused the Monk skill &amp;nbsp;&lt;a href=&quot;wiki/Healer's_Boon&quot;&gt;Healer's Boon&lt;/a&gt; to improperly affect skills on occasion. &lt;/li&gt;&lt;/ul&gt;&lt;a name=&quot;Miscellaneous&quot;&gt;&lt;/a&gt;Miscellaneous &lt;ul&gt;&lt;li&gt;Implemented UI for trial accounts which displays the time remaining on the trial. &lt;/li&gt;&lt;/ul&gt;&lt;a name=&quot;Guild_Wars_Wiki_notes&quot;&gt;&lt;/a&gt;Guild Wars Wiki notes &lt;ul&gt;&lt;li&gt;Changed icon for the &lt;a href=&quot;wiki/Guild_Wars_In-Game_Store&quot;&gt;Guild Wars In-Game Store&lt;/a&gt;. &lt;/li&gt;&lt;li&gt;An explanation of this update is available at &lt;a href=&quot;wiki/Developer_Updates/20080417&quot;&gt;Developer Updates/20080417&lt;/a&gt;. &lt;/li&gt;&lt;li&gt;This update is intended to address the most pressing issues with GvG for the upcoming tournament at the end of April. The skill changes are due to be reverted on May 1st. &lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;br&gt;</description>
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<title>Important Announcement!</title>
<link>http://aofguild.com/modules.php?name=News&amp;file=article&amp;sid=62</link>
<description>There is a very&amp;nbsp;&lt;strong&gt;&lt;u&gt;IMPORTANT ANNOUNCEMENT&lt;/u&gt;&lt;/strong&gt;&amp;nbsp;in the forums for &lt;strong&gt;all&lt;/strong&gt; Avatars of Faith members.&amp;nbsp; Please read and respond.&lt;br&gt;&lt;br&gt;&lt;a href=&quot;modules.php?name=Forums&amp;file=viewtopic&amp;p=2395#2395&quot;&gt;http://aofguild.com/modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;p=2395#2395&lt;/a&gt;</description>
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